Dramatic Systems: Languages
Posted: Wed Mar 23, 2022 8:55 pm
Languages
With characters coming from all over the continent in a game set in a time of ancient and dead languages, it's important to present a general baseline of linguistic consistency. All characters will start with Innate Languages for free, and may purchase additional languages found here.
On this post, you'll find a helpful guide for:
Any language not listed on this post should be submitted to staff for approval before being purchased; if it feels like an XP sink (i.e., points spent for something that won't come up), we may direct you to something more universally applicable.
Fluency v. Gifts
There are Gifts out there that grant understanding of any language encountered, either spoken or written. If people want to be able to understand anything they see or hear, staff wants to be very transparent about the fact that there are Gifts for that.
What Gifts do not provide is context. You can read it as if it was your native tongue, but that doesn't mean you know what language it is, or notice any of the nuances or dialects or accents that may grant insight. You may not know the significance of finding this language in this location. For all of these reasons and more, linguists are still prominent in the garou nation.
That said, choosing to forego collecting Languages and sticking with the Gift route is a perfectly valid approach.
Linguistic Comprehension
For a quick system on variations:
Language Families are groups of languages with extensive commonalities and the same basic root.
Accents are differences in pronunciations within the same language, either regionally (British, Texan, etc.) or across languages (Italian, Japanese). These will allow you to recognize the preferred language or region of the speaker.
Dialects are differences in words within the same language (Cajun, Cockney, etc.). Understanding a dialect of a language you speak (Punic for Phoenician, Dorian for Greek, etc.)
Mutual Intelligibility are commonalities between different languages, mechanically represented by language families.
System:
Greek Dialects
Greece is an linguistically diverse area and a number of dialects have sprung up in the area. Characters in one region may have to learn the dialect of their fellows across the border if they wish to communicate. You may choose a preferred dialect and slip into/out of it with ease.
With characters coming from all over the continent in a game set in a time of ancient and dead languages, it's important to present a general baseline of linguistic consistency. All characters will start with Innate Languages for free, and may purchase additional languages found here.
On this post, you'll find a helpful guide for:
- Innate Languages
- Human Languages (with a note on Tribal Languages)
- Ancient Languages
Any language not listed on this post should be submitted to staff for approval before being purchased; if it feels like an XP sink (i.e., points spent for something that won't come up), we may direct you to something more universally applicable.
Fluency v. Gifts
There are Gifts out there that grant understanding of any language encountered, either spoken or written. If people want to be able to understand anything they see or hear, staff wants to be very transparent about the fact that there are Gifts for that.
What Gifts do not provide is context. You can read it as if it was your native tongue, but that doesn't mean you know what language it is, or notice any of the nuances or dialects or accents that may grant insight. You may not know the significance of finding this language in this location. For all of these reasons and more, linguists are still prominent in the garou nation.
That said, choosing to forego collecting Languages and sticking with the Gift route is a perfectly valid approach.
Linguistic Comprehension
For a quick system on variations:
Language Families are groups of languages with extensive commonalities and the same basic root.
Accents are differences in pronunciations within the same language, either regionally (British, Texan, etc.) or across languages (Italian, Japanese). These will allow you to recognize the preferred language or region of the speaker.
Dialects are differences in words within the same language (Cajun, Cockney, etc.). Understanding a dialect of a language you speak (Punic for Phoenician, Dorian for Greek, etc.)
Mutual Intelligibility are commonalities between different languages, mechanically represented by language families.
System:
- If someone is speaking a language you do not possess, you may make an Intelligence + Linguistics test (diff set by ST) to try and identify the language. A success will give you the language family, an Exceptional Success will usually give you the specific language. Depending on the language, the ST may rule that it's too obscure to identify, but should give some sense of its origin.
- If someone is speaking a language you possess, without a key dialect (or with the same dialect as you), you automatically understand it.
- If someone is speaking a language you possess and you have a Linguistics of 3 or higher, you may attempt to identify their accent. Succeed in an opposed Wits + Linguistics v. Manipulation + Linguistics to identify the speaker's accent (i.e., native language family). Depending on the language, the ST may rule that it's too obscure to identify, but should give some sense of its origin.
- If someone is speaking a language you possess in an unfamiliar dialect, make a static Intelligence + Linguistics test (difficulty 7). Success means you understand what is being said. Failure means you can't quite grasp it.
- If you've encountered the unfamiliar Dialect more than 3 times, you may submit a Downtime Action to learn that Dialect and understand it without further tests.
- If someone is speaking a language you do not possess within the same Language Family, make a static Intelligence + Linguistics test (difficulty set by ST based on mutual intelligibility) to gain a basic sense of the messages being conveyed. Be sure to note in your roleplay that this is not fluency, but grasping at straws. This comprehension lasts for the scene only.
- If someone is speaking a language you do not possess, and it is not in the same Language Family, you may not make an effort to understand it until you reach Linguistics 6+. At Linguistics 6+, make the same test as above.
- You may add fluency to any language to your sheet by spending XP on Linguistics.
Greek Dialects
Greece is an linguistically diverse area and a number of dialects have sprung up in the area. Characters in one region may have to learn the dialect of their fellows across the border if they wish to communicate. You may choose a preferred dialect and slip into/out of it with ease.
- Aeolian Greek. This version of Ancient Greek was spoken in the rest of Greece, including the northern islands in the Mediterranean, and on the northwest coast of Asia Minor.
- Dorian Greek. This version of the language was spoken by the Dorian people who lived on the Greek mainland (such as Sparta), in Cyprus, and on the island of Crete.
- Attic Greek. This dialect of the language was spoken on some of the smaller Greek islands, on the eastern coast of the mainland (such as in Athens), and on the southwest coast of Asia Minor.