Origin

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Xenia
Chrys (Inactive)
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Joined: Mon Dec 06, 2021 10:24 pm

Origin

Post by Xenia »

Origin
Characters come from all different walks of life. At creation you choose an Origin from the below list. Each origin provides 2 Ability dots that you gain for free at creation. (These do not increase your cap above 5) Not all origins are suitable for all breeds. We have broken down the different origins into if they fit Homid or Lupus garou more, if you are not of that breed you may choose one of the others, but it will take a harder justification. Ostraka garou, being children of both worlds may choose any origin, or an Ostraka specific.

If you have a suggestion for a different origin than any of the below ones feel free to reach out to staff. We may accept it or direct you to an origin listed below that may have been overlooked.

Soldier (Homid)
A solider for life you have been in your fair number of scrapes, and such a life has given you a keen eye for noticing danger.
Gain one dot each in Empathy and Melee.

Burglar (Homid)
Everyone has to do undesirable things now and again to make ends meet, you more than often got away with it too.
Gain one dot each in Legerdemain and Stealth.

Philosopher (Homid)
You have thought deep thoughts and know how to express such ideas so that the polis hears them and listens.
Gain one dot each in Academics and Leadership.

Noble (Homid)
Familiar with luxury it has taken a while to get used to the rough life of the Garou, but your understanding of how the nobility works allows for a unique connection there.
Gain one dot each in Academics and Politics.

Athlete (Homid)
Your body is a true testament to the gods, and you know the importance of not only doing well, but making sure everyone can see.
Gain one dot each in Athletics and Performance.

Performer (Homid)
Being on the stage and in front of crowds isn't tiring for you, in face you find it invigorating.
Gain one dot each in Empathy and Performance.

Priest/Priestess (Homid)
You've devoted yourself to the worship of the gods, and know your way around their temples and structures.
Gain one dot each in Etiquette and Theology.

Sailor (Homid)
You grew up one with the sea, and feel most at home on a boat.
Gain one dot each in Athletics and Seamanship.

Merchant (Homid)
You've had a knack for the market for as long as you can remember.
Gain one dot each in Commerce and Streetwise.

Traveler (Homid)
You've spent most of your life wandering trade routes and learning different cultures.
Gain one dot each in Seamanship and Linguistics.

Zedakh (Lupus)
Leader of the pack, you are always on guard ready to protect your pack from outside attackers.
Gain one dot each in Leadership and Intimidation.

Uldakh (Lupus)
Second for the pack, you have watched your Alpha's back and perhaps even had goals for their position but you've never let that stop you.
Gain one dot each in Athletics and Investigation.

Hunter (Lupus)
Not high ranked, but big - you were involved in a lot of hunts for your pack and knew how to take down prey.
Gain one dot each in Primal Urge and Athletics.

Follower (Lupus)
You blended into the pack, never earning much respect, but not looked down upon either.
Gain one dot each in Primal Urge and Empathy.

Taldakh (Lupus)
You were always the runt and nearly abandoned by the pack, you are fairly certain that if it had been a rough season you might have been abandoned.
Gain one dot each in Dodge and Stealth.

Loner (Lupus)
Atypical, but you did not have the comfort of a pack, perhaps you were chased out, or perhaps you were separated as a young cub.
Gain one dot each in Brawl and Survival.

Caern Child (Ostraka)
You were abandoned by one or both of your parents. You were left to be raised by the den parent.
Gain one dot each in Primal Urge and Occult.

Raised in Shame (Ostraka)
You were raised in secret by one or both of your parents. You learned to fend for yourself and were taught the basics of what you are and how to survive.
Gain one dot each in Primal Urge and Survival.

Ritualist (Ostraka)
Since you grew up on the sept, you helped the Ritemaster from an early age in performing rituals.
Gain one dot each in Rituals and Occult.

Stray (Ostraka)
You somehow grew up without the protection of a sept for years, only barely managing to scrape by unnoticed.
Gain one dot each in Stealth and Survival.
Σκιάς όναρ άνθρωπος - Pindar
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