Red Talons

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Xenia
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Red Talons

Post by Xenia »

Red Talon Gifts

Level One Gifts
  • Prey's Cry
  • Scent of Running Water
  • Tongue of the Wild Court
Level Two Gifts
  • Jam Technology
  • Rampage
  • Silence the Slain
Level Three Gifts
  • Gaze of the Hunter
  • Mother's Rage
  • Trackless Waste
Level Four Gifts
  • Gorge
  • Howl of Death
Level Five Gifts
  • Blessing of the First Pack
  • Curse of Lycaon
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Red Talon Level One Gifts

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Level One

Prey’s Cry
With this Gift, the Talon may emit a cry for help designed to lead a human into an ambush. Often Talons use this Gift to mimic the death-cry of a deer or a similar animal, since many humans still hunt their own food. A Raven-spirit teaches this Gift.

Cost: 1 Rage

Test Pool: Wits + Expression vs. Target's Resolve + Willpower

System:
Spend a standard action and select a target within 50 steps to engage in a contested challenge with this Gift's pool. On a success, the target hears the sound of prey as chosen by the player. So long as this prey would be enticing or curious to the target, they will follow the sound to go and take a look. Depending on the sound, the target may approach cautiously.

Exceptional Success:
There is no deciding if the sound would be enticing, the targeted individual always follows such a sound. Though they may approach cautiously.

Affinity:
You know how to make your cry especially disturbing. You may choose to make use of Prey’s Cry to imitate the call of a favored pet or another human. So long as the use is successful, the target approaches the source of the sound at full speed and possibly reckless abandon to try and save the individual they care about.


Scent of Running Water
The Garou can mask her scent completely, making herself virtually impossible to track. A fox-spirit teaches this Gift.

Cost: None

Test Pool: None

System:
This Gift is permanent once learned. You add your Rank to your effective dots of the Streetwise and Survival abilities to prevent individuals from being able to track you. Should anyone be able to track you, they suffer a -2 on all relevant challenges. You may leave behind a scent if you wish, temporarily suspending this Gift, which may be necessary when trying to integrate with wolf packs who will be quite suspicious of someone completely lacking a scent.

Affinity:
Truly wishing to hide, you may spend a Gnosis and completely conceal your passage. So long as your pursuers cannot see you, you become impossible to track for 1 hour. During this hour you are immune any power that would try to view your location remotely. If anyone is using a power to view the area where you happen to be, they see the surrounding area, but you do not appear to their senses.


Tongue of the Wild Court
You remember the times of your distant ancestors, when great beasts roamed the earth. Many such creatures were allied with the Garou and taught them animal languages. With this Gift, your mere presence awakens the spiritual aspect of animals as you draw near. This heightened self-awareness affects birds, mammals, reptiles, and even fish, allowing you to communicate as though speaking a common language and invoke ancient pacts to secure the aid of such animals. Any spirit of nature can teach this Gift.

Cost: None

Test Pool: None

System:
The first part of this power is always active once this Gift has been purchased; this power allows you to invoke ancient pacts, swaying animals to your side. Mundane animals have no fear of you, and you instinctively know how to communicate with such creatures - you do not suffer the effects of the curse when dealing with mundane animals. You need not imitate animal noises or gestures to communicate; any combination of sounds or movements can carry your meaning to animals watching you.

Additionally, you can leverage your status to request service from mundane animals. To do so, spend 1 point of Gnosis and expend a standard action to entreat a beast, convincing it to serve you for the next hour. You may opt to spend a second point of Gnosis during activation, causing the animal to serve you for up to 24 hours. An affected creature assists you however it can, but it will not fight on your behalf, directly endanger itself, or lead you to its young. It will answer questions to the best of its ability, though the extent of its understanding is limited. You can only have one animal in your service at a time; engaging another releases the first from its duty to serve.

An animal cannot speak to you or cooperate with you if its loyalty is already commanded by another supernatural creature. Animals that are supernatural in origin, such as bygones, are not affected by Tongue of the Wild Court, nor does the Gift affect spirits, even those shaped or themed like animals.

Affinity:
When communicating with an animal, you get brief mental images of what they are describing. For example, if asking a Rat about who passed by you would get the mental image of the Noble that passed through rather than the Rat's interpretation.
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Red Talon Level Two Gifts

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Level Two

Jam Technology
Red Talons who posses this powerful Gift can force anything made by the hands of humans to stop functioning. Taking away their tools and leaving them weak and alone, this Gift makes dispatching them almost trivial. A Gremlin — a type of Wyld-spirit that enjoys breaking things — teaches this Gift.

Cost: 1 Gnosis

Test Pool: None

System:
Expend a standard action and spend a Gnosis to target a single human-made item, such as a knife or a suit of armor, that is within 20 steps of you. The targeted item ceases to function in any way for the next five minutes or until you release the Gift's effects. A knife simply refuses to cut and armor does not block any attacks. You may have the effect on a number of items equal to your Intelligence. Though each application requires it's own activation of this Gift, anything that is not in it's natural form is a valid target for this Gift. As such, a stick that is picked up and used as a spear could not be affected, but if they had taken a knife to sharpen it's point then it could be. Silver tools cannot be affected by this Gift.

Affinity:
Should the tools made by humans come close enough, the Red Talon may instead destroy such tools. The Garou must touch the material for the Gift to work (necessitating a Strength + Athletics vs. Target's Physical Defense in combat). By successfully touching an item and activating this Gift the tool rots away into nothing. A Silver tool cannot be rotted by this Gift.


Rampage
No Winter Garou have yet learned this Gift, and only the older Red Talons who had a hand in the Winter Council know it. This Gift, meant as a last resort, allows the user to smash stone, rend metal, and generally destroy any man-made object within reach. A wolverine-spirit teaches this Gift.

Cost: 2 Rage

Test Pool: None

System:
Upon activating this Gift, the Red Talon immediately enters Berserk Frenzy. For the duration of the Frenzy the Red Talon gains the following benefits:
  • All Brawl Attacks gain the Armor Piercing quality
  • If attempting to destroy anything human-made gain +3 on the challenge and inflict an additional point of damage
  • Once a turn, when you destroy a human-made object gain 1 point of Rage
Affinity:
This destruction of all things made extends to your defense as well. If attacked by a mundane human-made object, you gain +5 on a soaking challenge to resist damage, further should you lose the soaking challenge you gain a Gift retest.


Silence the Slain
Perhaps the most disturbing Gift the Red Talons as a tribe have access to, Silence the Slain allows a Garou to cut a victim off from any means of help by rendering him unable to make sounds of any kind. Even pounding his fists on door of a home will not disturb the people therein. A pain-spirit teaches this Gift, the better to enjoy the agony of being hunted down when potential aid stands deafly by.

Cost: 1 Rage

Test Pool: Charisma + Animal Ken vs. Target's Composure + Willpower

System:
Spend a standard action to designate a target within 15 steps and engage in a contested challenge using this Gift's pool. For the next five minutes, she is unable to produce any kind of sound. This restriction includes speaking and growling, as well as generating sound of any kind through her environment. During this time, she cannot use any Gift that requires howling or the use of her voice, and she cannot participate in any how-and-response Gifts or effects.

Multiple applications of this power are not cumulative. If a target under the effect of this power is affected an additional time, the duration begins anew. Use of this power in a social setting is considered a serious form of aggression, and may initiate a Stare Down.

Exceptional Success:
If you achieve an exceptional success against your target, Silence the Slain lasts for 15 minutes instead of the standard 5 minutes.

Affinity:
This Gift robs your target of the ability to communicate in any way. While under the effects of this power, she cannot make use of language, including any form of sign language, gesturing, or writing. Further, she cannot initiate or communicate though telepathic powers, such as Mind Web.
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Red Talon Level Three Gifts

Post by Xenia »

Level Three

Gaze of the Hunter
The Garou stares into the eyes of the intended victim, and communicates to them the ancient bond between predator and prey - beginning the sacred hunt. This Gift is taught by the spirit of any predatory mammal - wolf, bear, etc.

Cost: 1 Gnosis

Test Pool: Manipulation + Intimidation versus target's Composure + Willpower

System:
Spend a standard action and target a human or animal within 10 steps that can see you as you look into their eyes. If successful, the target (human or animal) understands the link and will act accordingly:
  • Wild Animals will run into the pen, allowing the hunter to eventually catch and kill them.
  • Humans and domesticated animals - for whom this is a terrifying experience - may run or cower, terrified.
This effect lasts for 1 hour when used against any animal, and for 10 minutes when used against a human.

No victim will begin a fight, although if the Red Talon pursues and catches the prey, a battle may result. This Gift has no effect on Garou or other supernatural creatures (Vampires, Fae, etc.) though does work on only partially supernatural creatures (kinfolk, ghouls, etc.).

Exceptional Success:
The duration is increased, animals are now affected for the remainder of the session, and humans are affected for an hour.

Affinity:
The most effective predators no one sees coming. By increasing the cost of this Gift to 2 Gnosis you may use this Gift on a target within 20 steps and without needing to look into their eyes. They still become aware of the bond formed should you succeed and, while they may not know this was your doing - their fear will focus on you.


Mother's Rage
A she-wolf is most dangerous when protecting her cubs, and will fight against enemies from which she would normally flee if her family is at stake. The Red Talon with this Gift is able to harness that Rage and use it in battle, although only when defending something of value. A bear or wolf-spirit teaches this Gift.

Cost: 2 Rage

Test Pool: N/A

System:
Spend a simple action and two Rage to activate this Gift. This Gift may only be activated when in defense of something or someone else - Kinfolk, a wounded packmate, a caern, etc. If the Red Talon is attacking a foe, she may not activate Mother's Rage.

While active, the Garou enters a kind of frenzy, but stays within the vicinity of her charge. She will attack anything that gets too close, within the usual guidelines of frenzy. While in this state, the Talon gains the following benefits:
  • Suffer no wound penalties
  • Gain +2 on all physical defense tests
  • Gain +1 on all physical offense tests
  • Regain 1 point of Rage each turn at the top of the Universal Round
All these benefits disappear when the Red Talon's charge is out of danger or 1 hour passes, whichever comes first.

Affinity:
Red Talons have a deep connection with this Gift, and the frenzy they enter to protect what is important to them is even more terrifying. The benefits gained by the Gift are the same as above except for the following changes:
  • Gain +3 on all physical defense tests
  • Gain +2 on all physical offense test

Trackless Waste
Humans have no sense of direction, the Talons assert. With this Gift, the Garou can make certain that they don't. The Talon employing Trackless Waste must have some familiarity with the terrain in question. Upon using the Gift, humans become hopelessly lost. Compasses malfunction, maps are misleading, and landmarks seem to be out of place. A spirit of wilderness teaches this Gift.

Cost: 1 Gnosis

Test Pool: Intelligence + Primal Urge versus target's Resolve + Willpower

System:
Spend three standard actions summoning spirits of the Wyld to enshroud the area with chaotic energies. For the next hour, any navigation within a two-mile radius of you fails, and non-supernatural tracking is ineffective. Anyone who does not have familiarity with the area finds themselves hopelessly lost, even with the best directions. Even fixed points of reference fail - the spirits befuddle the target's perception of landmarks or her ability to mentally process information for direction.

If someone has familiarity with a building or a specific place within the area, they may find it normally, such as a vampire's Haven or a priest to their temple. Such individuals may lead others to these locations without issue. Navigation within small places, such as buildings, remains unaffected.

Anyone who seeks to navigate out of the affected area or find a specific location without having familiarity with it must first defeat you in an opposed challenge using the Gift's test pool. Those who lose become hopelessly lost, and cannot attempt to leave or find a location in the area for an other 15 minutes, or until the power ends. If multiple parties are traveling in a group, only a single member who is making the decisions can attempt the test. If she loses, the entire group is considered to have lost and must wait to attempt again.

As the user of this power, you may track and navigate normally, leaving the area if you desire. If others follow, they may proceed normally without the need to test. Only one application of this power can be active in an area. If another individual activates this power in an overlapping area, both users make an opposed challenge, each using Intelligence + Primal Urge as the test pool. The winner of that challenge assumes dominion over the contested area until the power ends.

Affinity:
When individuals try to escape your waste you become aware of them. Anyone who tries to escape your Trackless Waste and fails, you immediately become aware of them and may choose to start tracking them if you so wish.
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Red Talon Level Four Gifts

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Level Four

Gorge
Natural wolves will eat as much as possible when food is available, for they never know when their next meal will arrive. With this Gift, a Red Talon can do much the same thing with Rage, Gnosis or Willpower, storing such energy against the day when she will need it. A wolf-spirit teaches this Gift.

Cost: None

Test Pool: None

System:
Upon learning this Gift, the player chooses which Trait (Rage, Gnosis or Willpower) her character can store. Thereafter, the character can hold two more points in the appropriate Trait than her permanent rating. These extra points must be regained as usual, and they do not count as permanent traits for effects that count that. To amplify more than one Trait, the character must lean the Gift (i.e., pay the experience cost) a second time. You may not select the same trait multiple times.

Affinity:
Rather than two more points, you may store three more points than your normal maximum.


Howl of Death
A Talon blessed with this Gift may infuse her howl with Rage and pain, causing grievous wounds to one target. The werewolf must be able to see her target clearly, and the target must be able to hear the howl. Only the intended target is affected by the Gift, though anyone else who hears it is disquieted and frightened. A banshee-spirit teaches this Gift.

Cost: 1 Rage

Test Pool: Charisma + Primal Urge vs. Target's Stamina + Survival

System:
Spend a standard action and howl at a target within 15 steps. If successful, the target suffers 4 lethal damage. The damage manifests, should anyone care to look, as massive internal damage, as if the target’s innards suddenly rupture. This damage ignores mundane armor.

Exceptional Success:
On an exceptional success, the target suffers 5 lethal damage rather than 4.

Affinity:
An individual effected by this Gift is so wracked with pain that for the next turn they suffer a -2 on all non-defensive challenges.
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Red Talon Level Five Gifts

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Level Five

Blessing of the First Pack
The Red Talons believe that the very first pack of Garou set the standards for the auspices, and that only the Talons retain a strong enough connection to that First Pack to use this Gift. This may or may not be true, but no non-Talon Garou has ever exhibited this mighty Gift (but then, very few among the Talons even know of it). To learn this Gift, the Talon must have at least one dot in Ancestors. The Garou calls upon her the originator of her auspice and is temporarily transformed into the pinnacle of her moon-sign. An avatar of Wolf or a powerful Lune may teach this Gift, but neither does so often.

Cost: 2 Gnosis

Test Pool: N/A

System:  
The player spends a standard action to activate this Gift as the character becomes infused with the very essence of her auspice.  For the next 15 minutes, Blessing of the First Pack grants power based on the character’s auspice:
Auspice Bonus
Ragabash +3 to Stealth, +2 to Wits and Dexterity
Theurge +3 to Occult, +2 to Intelligence and Gnosis
Philodox +3 to Intimidation, +2 to Manipulation and Stamina
Galliard +3 to Performance, +2 to Charisma and Strength
Ahroun +3 to Leadership, +2 to Strength and Rage
Affinity:
In addition to the above, upon the purchase of this Gift, select one of the Attributes this Gift provides a bonus in for your auspice. Select a single Heroic Attribute ability for that Attribute. Whenever this Gift is active, you gain that Heroic Attribute ability.


Curse of Lycaon
In the ultimate twist, this Gift allows a Red Talon to transform a human being into a wolf. This Gift also works on Garou, forcing them into Lupus form. A wolf-spirit teaches this Gift.

Cost: 1 Gnosis

Test Pool: Intelligence + Primal Urge vs. Target's Resolve + Willpower

System:
Spend a standard action to yell at a target within 15 steps. If successful, Werewolves are forced into Lupus form for the next 5 minutes. When used on humans, the effect of the Gift is permanent. The person remains a normal wolf in body and mind for the rest of his life. Homid Kinfolk have some respite, they retain their normal mental faculties, and slowly after an hour return to their breed form.

Exceptional Success:
Against Garou the effect lasts for an hour rather than 5 minutes

Affinity:
Sometimes it is important to curse subtly, rather than making an obvious yell you can instead curse a target with a harsh look, making it so that the source of this effect is not obvious to anyone; except the target. Individuals may attempt to notice who caused this effect by making a Wits + Investigation challenge against your Composure + Subterfuge or Wits + Stealth (your choice).
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Red Talon Camp Gifts

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TBD
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