Level Three
Friend In Need
It takes a lot for a pack to accept a Bone Gnawer as an equal, but once they do, the Bone Gnawer’s loyalty is unshakable. This Gift allows a Bone Gnawer to risk all, even his own life, to aid a packmate or tribemate. A dog-spirit teaches this Gift.
Cost: 1 Willpower
Test Pool: N/A
System:
Spend a standard action to temporarily transfer some of your power to a willing Garou who is within one step of your location. This transference lasts for five minutes. You may end this power at any time by expending a simple action, thus potentially taking the ability away from the recipient before she can use it. Friend in Need cannot target humans, kinfolk, or supernatural creatures that are not Garou or Fera.
When you activate this Gift choose one of the following effects:
- Share Gifts: Select one of your Gifts (other than Friend in Need) and target a recipient. For the duration of this power, you lose access to that Gift; your target can use that Gift as though she had purchased it. When necessary, the target must use her own resources, such as Gnosis, actions, etc., to use the Gift.
- Share Gnosis: Select a number of your unspent points of Gnosis. You lose access to these Gnosis points; your target's Gnosis pool increases by the amount you lost. Gnosis loaned in this way can exceed the target's maximum Gnosis pool. When the recipient spends Gnosis points, the loaned Gnosis is always removed first, before the target spends any of her inherent Gnosis. When Friend in Need expires, any loaned Gnosis that the target did not spend returns to you, and your Gnosis pool returns to its normal maximum.
- Share Health Levels: Select a number of your Health Levels that are not currently damaged. You lose access to these health levels; your target's health levels increase by the amount you lost. You may not give away your last unmarked Health Level in this way.
Loaned health levels are always marked off before marking off a target's standard health levels. If you loan 1 or more health levels to an individual who is currently unconscious, the target immediately regains consciousness. If any of your loaned health levels are damaged when this power ends, they remain damaged, with the same type of damage, when they return to you.
No character can receive benefits from more than one application of Friend in Need at a time. If a character is a willing target of a second application of Friend in Need before the first application expires, the older application immediately ends.
Affinity:
When you activate Friend in Need, you may choose to utilize two of the listed effects instead of just one.
Laugh of the Hyena
Hyena follows no one; instead, he laughs and mocks anyone who tries to command him. In the same fashion, a Garou who can actually convince a Hyena-spirit to teach him such defiance can steal the spirit’s mocking laughter. The Garou can learn to resist any attempt to command, cajole, force, or demand him to do something he doesn’t want to do. This is never subtle. The Garou (and the player) must cackle like a hyena-spirit when calling upon this Gift.
Cost: N/A
Test Pool: N/A
System:
This Gift is always active. When you make use of your
General Retest to resist a Mental or Social power that attempts to change your behavior or influence your emotions, you gain a +3 bonus to your defensive test pool for that retest attempt. Still, you must cackle with laughter upon success.
Affinity:
Should you have additional retests for whatever reason for resisting such effects, you gain the bonus of this Gift on all retests, not just the general.
Reshape Object
The werewolf can shape once-living material (but not undead!) into a variety of objects instantly. Trees may become shelter, buck antlers become spears, animal hides become armor, and flowers become perfumes. The item will resemble the object from which it was shaped (e.g., the aforementioned spear is made of antler, not wood). A Pattern Spider — one of the Weaver’s spirits — teaches this Gift.
Cost: 1 Gnosis
Test Pool: N/A
System:
Spend a standard action to reshape a viable target into another object of your choosing. The object gains up to two equipment tags as appropriate for the item type. Weapons, armor, shields, and most any other item the Gnawer can think of can be made with this Gift. The item once shaped maintains this form for 1 hour per Gnosis spent (the first hour does not require additional Gnosis expenditure).
Affinity:
Gnawers make use of this Gift to survive, and often find that making something faster and sloppier is better than longer and better. You can change the activation time of this Gift to a simple action, but the item conjured in this way may only have one tag as appropriate for the item type made.