Level Three
Divided Heart
The heart of the werewolf is filled with rage, and quite often, this internal fire can overcome a werewolf’s strength of will. With this Gift, taught by any tree spirit, a Philodox can briefly allow another to “hold back” the fury inside, lest a poorly made decision cause irreparable damage.
Cost: None
Test Pool: None
System:
Spend 5 minutes talking with a Garou to help them soothe their Rage. After those 5 minutes, the Garou gains a bonus equal to your Primal Urge to resist frenzy or other effects that target the Garou's Rage for the next half an hour.
Affinity:
By spending a Willpower when activating this Gift, it can instead by activated with only a standard action and giving a small verbal statement such as "cool down!".
Iron Sharpens Iron
Conventional wisdom teaches that an experienced warrior brings more to a battle than simply another sword. Offering guidance and direction to your allies, you have the power to impart the benefits of your skill and expertise. Others find themselves bolstered by your influence and command, their efforts strengthened by your example. Perseverance and training have made you a powerful force on the battlefield. A war-spirit teaches this Gift.
Cost: 1 Gnosis
Test Pool: None
System:
Use your simple action to shout words of inspiration to your allies. Choose one of your abilities. For the next five minutes, a number of allies up to the number of dots you possess of the Leadership ability may opt to use the value of your chosen Ability in place of their own.
A recipient of this power can only benefit from a single application of Iron Sharpens Iron at a time. Should a second user of this power attempt to target one of your beneficiaries, she must choose which application to retain and which to relinquish.
Affinity:
You may choose up to two Abilities to share with your allies.
Mental Speech
This Gift grants mental communication, even over vast distances. Bird spirits and spirits of intellect teach this Gift. Owl is a particularly sought-after teacher, and those who learn from him claim to have enhanced abilities at night.
Cost: 1 Willpower
Test Pool: None or Charisma + Empathy versus target's Composure + Willpower
System:
Expend a standard action to create a telepathic connection with a single subject you are familiar with within (5 miles x permanent dots of Willpower) and on the same place of existence as you; if the target is willing there is no challenge, if they are not then engage them in the Gift's contested challenge. For the purpose of determining whether or not a subject is willing, she knows beforehand who is attempting to contact her and may decide whether or not to accept the connection.
Once the connection has been established to a willing target, you and your target may communicate via telepathic whispers for as long as you both wish. If connected to an unwilling target the connection lasts for a number of rounds equal to your Rank +1, at which point if the target is still unwilling you may engage them in another challenge to maintain the connection. This link conveys short verbal messages as well as vague images - enough that a person could understand what you're looking at, but not so much they could help you search for something in your line of sight however it does not transmit involuntary thoughts, or memories.
A person can only participate in a single Mental Speech at a time. If you are targeted to participate in another Mental Speech while your preexisting Mental Speech is already active, you must decide whether to remain in the existing instance or join the new one.
If at any point a willing individual becomes unwilling this effect immediately ends unless you can succeed on the Gift's challenge against them, in which case the Gift follows the unwilling rules until the target becomes willing again.
Affinity:
Philodox often use this Gift to try and learn what someone is thinking, even if they don't wish to share. As an alternate activation, by spending a standard action to activate this Gift they can engage an unwilling target that is within line of sight in the Gift's challenge. If successful, they are able to glean the target's surface thoughts or transmit directly a single sentence message into the target's mind before the connection breaks.
On an exceptional success, they may do both actions if they so wish.
Pack Tactics
Wolves instinctively fight using pack tactics, supporting one another to bring down their quarry. Your commanding will inspires others to fight like such a pack, working together as a unified force. With your guidance, even a diverse group can truly fight as one. A wolf-spirit teaches this Gift.
Cost: 1 Rage
Test Pool: None
System:
Expend a simple action to howl or speak words of encouragement. Select a number of allies up to the number of dots you possess of the Leadership ability. This symbolic gesture unifies the instincts and spirits of your allies, encouraging them to fight as a united force. Until the start of your next Universal round action, each character targeted by Pack Tactics can offer one another a single use of the Assist Attacker or Assist Defender mass combat tactics without expending actions to do so. This additional mass combat tactic can be used during Rage rounds, but only one such action can be used each turn. Multiple applications of Pack Tactics do not stack.
At the start of your action during the next Universal round, you may choose to spend another simple action to continue howling or speaking. If you do, the effects of this Gift continue, as if you enacted the Gift this turn. You can perform this continuation every turn thereafter, but if you choose not to continue the power on a given turn, you must spend a Rage and a simple action to reenact the Gift anew thereafter.
Affinity:
Your presence is especially inspiring. Your targets can use a single combat maneuver without expending Willpower to do so, as an alternative to using the Assist Attacker or Assist Defender combat tactics. Only one free combat maneuver can be gained this way each turn. They must still spend the action to perform the combat maneuver.
Scent of the Oathbreaker
Oaths sanctified before a Philodox are a serious matter indeed, so this Gift grants the judges of the Garou nation the ability to know when an oath has been broken and to track down the oathbreaker to correct him personally. A dog-spirit teaches this Gift.
Cost: 1 Gnosis
Test Pool: None
System:
The Philodox may spend a simple action to sanctify any oath or promise he personally witnesses, no matter how formal or informal. If at any point in the future one of the individuals sworn to the oath breaks it, the Philodox immediately becomes aware of this, and all rolls for the werewolf to track the oathbreaker by scent gain +2. This benefit lasts until the Philodox next stands in the oathbreaker’s presence.
Affinity:
Upon the oath breaking the Philodox also gains some slight insight into the information surrounding the promise breaking. Examples are, "They were forced to break the oath," or "They forgot about the oath," or "They never intended to keep the oath." The information is vague and can be incomplete, though is always true.
Stoking Fury's Furnace
You’ve trained your heart to endure the Rage that flows through you. When the need arises, you can tap into that fury, pushing your body past its limits. This process can be dangerous, but sometimes the risk is worth the reward. An ancestor-spirit teaches this Gift.
Cost: None
Test Pool: None
System:
Once learned, this Gift is always active. The Garou gains one Rage point any time that he takes damage, and he does not have to check for frenzy from that specific stimulus (other stimuli induce frenzy checks as normal). In addition, the Garou can spend one Rage point — and only one — per turn without losing any temporary Rage. However, if he spends multiple Rage in any turn, they are marked off as usual.
Affinity:
When you gain a point of Rage from Stoking Fury's Furnace, you may target another individual within 20 steps and they gain the point of Rage instead. No character may be affected by more than one application of Stoking Fury's Furnace per turn.
Wisdom of the Ancient Ways
All werewolves have an innate connection to the cycle — a spiritual, racial unconscious accessible through intense meditation. The Philodox can tap into these deep memories to remember ancient lore. An ancestor-spirit teaches this Gift.
Cost: 2 Gnosis
Test Pool: None
System:
By spending at least three standard actions in meditation on a certain subject, the philodox can enter a trance like state to commune with Ancestors of the garou nation for advice. As this taps into the collective history of the garou nation, even those without the Ancestors Background can use this Gift (although those with Ancestors have a much easier time). Narratively, this should draw the Philodox into a vision quest in the umbra, leaving his body behind and unable to retain any sense but touch. A Philodox may choose to end the vision quest upon physical contact, and will automatically snap out of this trance upon receiving damage. Please remember out of character to ask a player if they consent to physical roleplay before actually touching someone.
On this vision quest, the Storyteller is encouraged to offer interactive helpful visions and glimpses into the ancestral knowledge surrounding the topic at hand. Perhaps he might glimpse a fetish's creation or witness a frightened Cliath listening in on a conversation that got her killed. Either way, the Philodox will return with lost knowledge related to the topic at hand.
In the event that there isn't time or interest out of character in doing a full vision quest, a player may elect to ask a question off of this list, and an additional question for each level of Ancestors and Rank they possess.
- Is this known by another name in Garou history?
- Where was this last encountered?
- When was this last encountered?
- Has this historically had a Weaver, Wyld, or Wyrm Affinity?
- Was this created by a Garou or kinfolk?
- If the garou nation has faced this subject before, how did they handle it?
- If any exist, who is a known Ancestor Spirit who died to this subject?
- If any exist, who is a known expert on this subject in the Garou Nation at present?
- If any exist, who is a known descendent of this subject?
- If it is known, what is the safest way to store/keep this subject? (Tricks to imprisonment/sealing away/etc)
- Historically, what is the subject's greatest known strength?
- Historically, what is the subject's greatest known weakness?
It should be emphasized that these are not confirmed, empirical truths in the grand scheme of things, but truthful information to the best knowledge of the history of the Garou Nation.
Affinity:
By spending an additional Gnosis per participant, the philodox may invite others to join on this vision quest. While they cannot physically interact or be acknowledged by those encountered (only the philodox is discernible to the spirits), they can witness everything that happens and communicate with the philodox freely. If this is used, the Philodox may use the highest Rank and Ancestors Rating from the participants.