Tempers
Starting Gnosis and Willpower
Homid
Willpower - 4
Gnosis - 2
Ostraka
Willpower - 3
Gnosis - 3
Lupus
Willpower - 2
Gnosis - 4
Limits
Gnosis, Rage and Willpower are limited to 10 permanent Points.
- Your temporary Rage can exceed your permanent Rage.
- Gnosis and Willpower stop at your permanent score, and any excess is lost.
Tempers
Gnosis

Gnosis
Gnosis represents the spiritual connection between Gaia and Her changing children. It grants them entry to the spirit realm of the Umbra, opens them to the spirits in nature and helps fuel their powerful Gifts.
Using Gnosis
Gnosis fuels werewolves' interaction with the spirit worlds in the following ways:
- Stepping Sideways: Make a Gnosis Challenge versus the local Gauntlet rating to attempt to step sideways, crossing from the spirit world to the physical world, or vice versa. Retest this Challenge with the Primal Urge Ability. If you fail, you must engage in two Simple Tests; if you fail both of the tests, you have become stuck in the gauntlet. Alternatively you may spend a Gnosis to cross without testing (however if you choose to test, you must wait until the next round before you may spend to cross).
- Fetish and Talen Activation: Make a Gnosis Challenge versus the Gnosis rating of a Fetish or Talen to activate the powers of that Fetish or Talen. Retest this Challenge with the Primal Urge Ability. If you fail, it does not activate. Alternatively you may spend a Gnosis to force the Fetish or Talen to wake and activate (however if you choose to test, you must wait until the next round before you may spend to activate the fetish or talen).
- Gifts: Many Gifts require a Gnosis expenditure to activate.
You may not spend Gnosis or make Gnosis Challenges during any round in which you use Rage.
Regaining Gnosis
You can regain Gnosis in the following ways:
- Meditation: Spend 15 minutes in meditation near someplace of spiritual significance (temple, outside the Caern heart, Shrines) to regain 1 Gnosis through time spent in solitary reflection. You can only use this once per hour.
- Rites: Certain Rites, like the Rite of the Sacred Hunt and the Rite of the Cup, can restore Gnosis.
- Fetishes and Talens: Powerful Fetishes (like a Gnostic Bag or a Heart of the Spirit) and some Talens (like a Spirit Brew) can restore Gnosis.
- You regain a Gnosis per 10 minutes while inside the bawn.
- Use of the Spirit Pact Background allows for quick recovery of Gnosis.
- Carrying silver items reduces your Temporary Gnosis rating. See the rules for Silver to learn the specifics.
- If you run out of Gnosis, you may no longer attempt Gnosis Challenges to step sideways or activate Fetishes and Talens.
- When you run out of Gnosis, for a moment it can feel like your connection to Gaia has been lost, it always quickly returns but for that moment fear always enters your heart and you must immediately test for Fox Frenzy.
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Willpower

Willpower
Willpower Traits measure the strength of your character's resolve and self-control.
Using Willpower
Willpower Traits accomplish the following:
- Frenzy Tests: If you are pushed to the edge of your self-control, a test of your current Willpower versus your current Rage determines whether you enter Frenzy. -- -- You may also spend Willpower to maintain some control if you fail the Test and/or enter Frenzy. (See Frenzy for specifics.)
- Gifts: Several Gifts require you to spend Willpower to activate them.
- Suppress a Derangement: If you have Derangement that gets triggered, you may spend a Willpower Trait to suppress it for one scene.
- Rage-Healing: Willpower is an alternate cost for Rage-Healing, listed below under the uses of Rage.
- Meaningful Death: You may spend a Willpower in the event you die in order to positively affect the scene in a meaningful way. You may also spend it in order to deliver your last words outside the 3 second rule or at the end of the scene. This use of Willpower is not hampered by gifts and other powers that make it so Willpower cannot be spent.
- Resisting Temptation by Taint: By spending a Willpower you may stave off the temptations that high levels of Taint cause.
Regaining Willpower
You may regain Willpower in one of the following ways:
- Achieving a goal in accordance with your Nature.
- Certain Gifts restore Willpower, like the Philodox Gift Strength of Purpose.
- The Black Fury Tribe can regain Willpower by meditating at a site holy to Gaia.
- Sleeping restores Willpower at a rate of 1 point per night.
- If you run out of Willpower Traits, you are highly suggestible. Stop playing your Demeanor, and purely play your Nature.
- If you run out of Willpower Traits but still have Rage Traits, you will automatically enter Frenzy at the least provocation.
- If you run out of both Rage Traits and Willpower, you "lose the wolf" -- you revert to your Breed Form and cannot shapeshift until you regain some Rage or Willpower.
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Rage

Rage
All werewolves have Rage, a blessing and a curse from Luna, the moon. Rage channels Gaia's pain into the ferocity Garou use to destroy their enemies, but it also threatens their self-control and makes them dangerous to their own kin and packmates.
The Curse
When normal humans interacts with a werewolf, they often instinctively sense the werewolf's simmering Rage, causing them to fear or avoid the werewolf. This effect is known to Garou as the Curse. Garou blame the Curse for their difficulty interacting with the mundane human world. For purposes of interacting with mortals Garou are considered down a number of Social Traits equal to their current rage except for Intimidation. Garou can burn off some Rage to lessen these effects (see below), but can never truly remove the Curse.
Burning Rage Off
Garou can burn off their current rage to a lower value, but they can only ever burn it down to one. Burning rage requires some violent outburst against an object or person. Examples would be destroying a Tree with your bare hands or smashing all the barrels in your shop, some aggressive act that is cathartic in nature.
Using Rage
You may not spend Rage during any turn during which you use Gnosis. You may spend up to five Rage per combat turn, two of which can be for extra actions.
Rage Traits can accomplish the following:
- Shapeshifting: Spend one Rage Trait to hasten your transformation into another form.
- Extra Actions: Spend one Rage to gain an extra round of actions; one standard and one simple - this may be done up to twice in a single turn.
- Gifts: Many Gifts require you to spend Rage to activate them.
- Rage-Healing: Once per scene, when you fall to the Incapacitated Health Level or worse, you may choose to "Rage-Heal," which keeps you conscious and in the fight. Spend one Rage to heal [your Stamina Rating +3] in Health Levels and enter Berserk Frenzy. You will gain a Battle Scar of your choosing, provided it's relevant to damage taken over the course of the fight.
These events make you gain Rage Traits:
- Entering Combat: When you enter combat, gain a Rage Trait.
- Taking Damage: The first time per night you take damage, gain a Rage Trait.
- Gazing on the Moon: The first time you gaze upon the moon at night, the Beast inside stirs and Rage floods back into you. Under a new moon, you get back one Trait; under a crescent moon, two Traits; under a half moon, three Traits; under a gibbous moon, four Traits; and under a full moon you gain five Traits. If the moon is in your Auspice, you instead regain all your spend Rage Traits, no matter the number. Unlike some other methods of gaining Rage, Traits gained from viewing the moon will not take you over your permanent Rage rating.
- Stress and Humiliation: The Storyteller may award you a Rage Trait when you suffer a particularly humiliating or stressful encounter -- although they will often call for a Frenzy test while they're at it.
If you run out of both Rage Traits and Willpower, you "lose the wolf" -- you revert to your Breed Form and cannot shapeshift until you regain some Rage or Willpower.
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