Level Five
Invoke the Spirits of the Storm
The Garou can summon nearly any weather effect she desires, be it fog, blizzard or thunderstorms. An avatar of the Winter Wolf teaches this Gift.
Cost: 1 Gnosis
Test Pool: Dexterity + Occult vs. Target's Physical Defense
System:
Spend a standard action calling on a storm to form in the area. This storm quickly forms over the next 10 minutes and effects a radius equal to 1 mile per dot of Occult you possess. Once the storm has formed it applies different effects depending on the type of storm called:
- Thunder Storm: Once the storm has been called, may call lighting down once a turn as a Standard action to any target within the storm's radius that you can see. Gesture towards your target and engage them in an opposed challenge using this Gift's pool, on a success they take 6 lethal damage.
- Fog: Visibility for all individuals within the storm is reduced to only 3 steps in front of them. Any attacks they wish to make outside of that range require use of the Fighting Blind combat maneuver. You are not affected by this fog and can see normally.
- Blizzard: All individuals caught in the cold of the storm suffer a -4 to all challenges due to the cold. Dressing warm or other effects may mitigate this penalty at ST discretion, but it may never be reduced below a -1. You are not affected by the cold and may function normally.
Exceptional Success
The target of a lightning strike is Blinded and Deafened for 3 turns. Any attack they wish to do while so affected must make use of the Fighting Blind combat maneuver.
Affinity:
The storm forms much more rapidly, quickly coming to full force within only 1 minute.
- Thunder Storm: The lightning deals 7 lethal.
- Fog: Visibility for targets affected is reduced to only 2 steps in front of them. In addition, you may designate a number of characters up to your Intelligence that are also not affected by the fog.
- Blizzard: The penalty increases to -5, further, anyone suffering the full penalty takes 1 lethal damage every round. Should a character take damage equal to their Stamina from this effect they are frozen solid.
Strength of the Ancestors
This Gift allows a Get to call upon his greatest ancestral heroes for assistance. It is only used in dire situations, when the lives of more than one Garou are endangered. Calling on the strength of one’s ancestors allows a Get to increase his physical might substantially, albeit for a limited time. These ancestral heroes come to the aid of a Get only in times of great peril, and punish any Get who attempts to call on them without need. This Gift is taught by an ancestor-spirit.
Cost: 1 Rage
Test Pool: None
System:
Spend a Standard action calling the spirits of your Ancestors to you. For the next 5 minutes, gain a bonus equal to your Ancestor Background's rating on all Physical Challenges.
If the Storyteller believes this Gift has been used inappropriately, his hero-ancestors still give assistance, but then turn on their descendant, imposing a penalty equal to the bonus provided for the rest of the session and all of next session.
While under the effect of this Gift you may not use the ancestors background as your ancestors are already infusing you. However, use of this Gift does not exhaust the use of your Ancestor's background for the session.
Affinity:
Your Ancestor spirits flock to you. Using this Gift takes only a simple action.